Los Angeles â¢ At the Electronic Entertainment Expo, all seemed right for virtual reality. Players were waiting in snaking lines â some for up to seven hours â for a chance to step into fantasy worlds. Crowds watched as players wearing VR headsets over their eyes reached out to pick up objects or shoot enemies that only they could see.
More than 125 VR exhibitors were at E3 this year, up 130 percent from last year. Yet adoption of VR among consumers hasnât really taken off in the three years sinc...
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